Virtual reality music in the real world

Itai Neoran, Matan Ben-Asher, Gal Alchanati

Research output: Contribution to conferencePaperpeer-review

1 Scopus citations

Abstract

Virtual sound localization techniques are becoming increasingly popular when listening to music over headphones. These methods involve binaural audio rendering, which requires adaptation to movements of the listener's head and body, for example when listening to music in a train or in a car. Proposed solutions use virtual loudspeakers controlled by head-tracking devices, where the directional cues in a musical track relate to a reference direction in the real-world coordinate system. This paper also discusses the question: Which is the ideal reference direction for head tracking, and how should head tracking adapt to a listener in motion? We propose the NX-tracker algorithm, addressing a wide-range of music-listening and movie-watching use cases, with solutions for one and two tracking sensors.

Original languageEnglish
StatePublished - 2020
Externally publishedYes
Event2020 AES International Conference on Audio for Virtual and Augmented Reality, AVAR 2020 - Virtual, Online
Duration: 17 Aug 202019 Aug 2020

Conference

Conference2020 AES International Conference on Audio for Virtual and Augmented Reality, AVAR 2020
CityVirtual, Online
Period17/08/2019/08/20

Bibliographical note

Publisher Copyright:
© 2020 Audio Engineering Society. All rights reserved.

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