TY - JOUR
T1 - Virtual reality as a tool for improving spatial rotation among deaf and hard-of-hearing children
AU - Passig, David
AU - Eden, Sigal
PY - 2001/12/1
Y1 - 2001/12/1
N2 - The aim of this study was to investigate whether the practice of rotating Virtual Reality (VR) three-dimensional (3D) objects will enhance the spatial rotation thinking of deaf and hard-of-hearing children compared to the practice of rotating two-dimensional (2D) objects. Two groups were involved in this study: an experimental group, which included 21 deaf and hard-of-hearing children, who played a VR 3D game, and a control group of 23 deaf and hard-of-hearing children, who played a similar 2D (not VR) game. The results clearly indicate that practicing with VR 3D spatial rotations significantly improved the children's performance of spatial rotation, which enhanced their ability to perform better in other intellectual skills as well as in their sign language skills.
AB - The aim of this study was to investigate whether the practice of rotating Virtual Reality (VR) three-dimensional (3D) objects will enhance the spatial rotation thinking of deaf and hard-of-hearing children compared to the practice of rotating two-dimensional (2D) objects. Two groups were involved in this study: an experimental group, which included 21 deaf and hard-of-hearing children, who played a VR 3D game, and a control group of 23 deaf and hard-of-hearing children, who played a similar 2D (not VR) game. The results clearly indicate that practicing with VR 3D spatial rotations significantly improved the children's performance of spatial rotation, which enhanced their ability to perform better in other intellectual skills as well as in their sign language skills.
UR - http://www.scopus.com/inward/record.url?scp=0035682075&partnerID=8YFLogxK
U2 - 10.1089/109493101753376623
DO - 10.1089/109493101753376623
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C2 - 11800175
AN - SCOPUS:0035682075
SN - 1094-9313
VL - 4
SP - 681
EP - 686
JO - Cyberpsychology and Behavior
JF - Cyberpsychology and Behavior
IS - 6
ER -