Using game theory for los angeles airport security

James Pita, Manish Jam, Fernando Ordóñez, Christopher Portway, Milind Tambe, Craig Western, Praveen Paruchuri, Sarit Kraus

Research output: Contribution to journalArticlepeer-review

119 Scopus citations

Abstract

Security at major locations of economic or political importance is a key concern around the world, particularly given the threat of terrorism. Limited security resources prevent full security coverage at all times, which allows adversaries to observe and exploit patterns in selective patrolling or monitoring; for example, they can plan an attack avoiding existing patrols. Hence, randomized patrolling or monitoring is important, but randomization must provide distinct weights to different actions based on their complex costs and benefits. To this end, this article describes a promising transition of the latest in multiagent algorithms into a deployed application. In particular, it describes a software assistant agent called ARMOR (assistant for randomized monitoring over routes) that casts this patrolling and monitoring problem as a Bayesian Stackelberg game, allowing the agent to appropriately weigh the different actions in randomization, as well as uncertainty over adversary types. ARMOR combines two key features. It uses the fastest known solver for Bayesian Stackelberg games called DOBSS, where the dominant mixed strategies enable randomization; and its mixed-initiative-based interface allows users occasionally to adjust or override the automated schedule based on their local constraints. ARMOR has been successfully deployed since August2007 at the Los Angeles International Airport (LAX) to randomize checkpoints on the roadways entering the airport and canine patrol routes within the airport terminals. This article examines the information, design choices, challenges, and evaluation that went into designingARMOR.

Original languageEnglish
Pages (from-to)43-57
Number of pages15
JournalAI Magazine
Volume30
Issue number1
DOIs
StatePublished - 2009

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