The Principles of Art Therapy in Virtual Reality

Irit Hacmun, Dafna Regev, Roy Salomon

Research output: Contribution to journalArticlepeer-review

51 Scopus citations

Abstract

In recent years, the field of virtual reality (VR) has shown tremendous advancements and is utilized in entertainment, scientific research, social networks, artistic creation, as well as numerous approaches to employ VR for psychotherapy. While the use of VR in psychotherapy has been widely discussed, little attention has been given to the potential of this new medium for art therapy. Artistic expression in VR is a novel medium which offers unique possibilities, extending beyond classical expressive art mediums. Creation in VR includes options such as three-dimensional painting, an immersive creative experience, dynamic scaling, and embodied expression. In this perspective paper, we present the potentials and challenges of VR for art therapy and outline basic principles for its implementation. We focus on the novel qualities offered by this creative medium (the virtual environment, virtual materials, and unreal characteristics) and on the core aspects of VR (such as presence, immersivity, point of view, and perspective) for the practice of art therapy.

Original languageEnglish
Article number2082
JournalFrontiers in Psychology
Volume9
DOIs
StatePublished - 31 Oct 2018

Bibliographical note

Publisher Copyright:
Copyright © 2018 Hacmun, Regev and Salomon.

Funding

This work was funded by a start-up grant to RS from Bar Ilan University.

FundersFunder number
Bar-Ilan University

    Keywords

    • art therapy
    • digital art
    • perspective-taking
    • presence in immersive virtual environments
    • virtual reality

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