TY - JOUR
T1 - The ASC-inclusion perceptual serious gaming platform for autistic children
AU - Marchi, Erik
AU - Schuller, Björn
AU - Baird, Alice
AU - Baron-Cohen, Simon
AU - Lassalle, Amandine
AU - O'Reilly, Helen
AU - Pigat, Delia
AU - Robinson, Peter
AU - Davies, Ian
AU - Baltrušaitis, Tadas
AU - Adams, Andra
AU - Mahmoud, Marwa
AU - Golan, Ofer
AU - Fridenson-Hayo, Shimrit
AU - Tal, Shahar
AU - Newman, Shai
AU - Meir-Goren, Noga
AU - Camurri, Antonio
AU - Piana, Stefano
AU - Bölte, Sven
AU - Sezgin, Metin
AU - Alyuz, Nese
AU - Rynkiewicz, Agnieszka
AU - Baranger, Aurelie
N1 - Publisher Copyright:
© 2018 IEEE. Personal use is permitted, but republication/redistribution requires IEEE permission. See http://www.ieee.org/publications standards/publications/rights/index.html for more information.
PY - 2019/12
Y1 - 2019/12
N2 - “Serious games” are becoming extremely relevant to individuals who have specific needs, such as children with an autism spectrum condition (ASC). Often, individuals with an ASC have difficulties in interpreting verbal and nonverbal communication cues during social interactions. The ASC-Inclusion EU-FP7 funded project aims to provide children who have an ASC with a platform to learn emotion expression and recognition, through play in the virtual world. In particular, the ASC-Inclusion platform focuses on the expression of emotion via facial, vocal, and bodily gestures. The platform combines multiple analysis tools, using onboard microphone and webcam capabilities. The platform utilizes these capabilities via training games, text-based communication, animations, video, and audio clips. This paper introduces current findings and evaluations of the ASC-Inclusion platform and provides detailed description for the different modalities.
AB - “Serious games” are becoming extremely relevant to individuals who have specific needs, such as children with an autism spectrum condition (ASC). Often, individuals with an ASC have difficulties in interpreting verbal and nonverbal communication cues during social interactions. The ASC-Inclusion EU-FP7 funded project aims to provide children who have an ASC with a platform to learn emotion expression and recognition, through play in the virtual world. In particular, the ASC-Inclusion platform focuses on the expression of emotion via facial, vocal, and bodily gestures. The platform combines multiple analysis tools, using onboard microphone and webcam capabilities. The platform utilizes these capabilities via training games, text-based communication, animations, video, and audio clips. This paper introduces current findings and evaluations of the ASC-Inclusion platform and provides detailed description for the different modalities.
KW - AI in games
KW - Autism spectrum condition (ASC)
KW - Emotion recognition
KW - Inclusion
KW - Virtual computerized environment
UR - http://www.scopus.com/inward/record.url?scp=85089075222&partnerID=8YFLogxK
U2 - 10.1109/TG.2018.2864640
DO - 10.1109/TG.2018.2864640
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SN - 2475-1502
VL - 11
SP - 328
EP - 339
JO - IEEE Transactions on Games
JF - IEEE Transactions on Games
IS - 4
M1 - 2864640
ER -