Teaching social competence: In search of design patterns

Massimo Zancanaro, Eynat Gal, Sarah Parsons, Tamar Weiss, Nirit Bauminger, Sue Cobb

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    2 Scopus citations

    Abstract

    COSPATIAL is a multi-disciplinary project that is using collaborative virtual reality and tabletop devices for training social competence within the theoretical framework of Cognitive-Behavioral Therapy. Our ultimate objective is to create a set of patterns for designing applications in collaborative technologies that are suitable for children with autism as well as typically developing children. We describe the rationale for CBT-informed design of collaborative technologies and background related work. Initial steps towards development of a design framework are presented, with illustrated examples from one concept design application for each of the two technologies under consideration. The project is ongoing and an iterative design process will be used to develop and evaluate the applications and further refine the design framework.

    Original languageEnglish
    Title of host publicationProceedings of IDC2010
    Subtitle of host publicationThe 9th International Conference on Interaction Design and Children
    Pages270-273
    Number of pages4
    DOIs
    StatePublished - 2010
    Event9th International Conference on Interaction Design and Children, IDC2010 - Barcelona, Spain
    Duration: 9 Jun 201012 Jun 2010

    Publication series

    NameProceedings of IDC2010: The 9th International Conference on Interaction Design and Children

    Conference

    Conference9th International Conference on Interaction Design and Children, IDC2010
    Country/TerritorySpain
    CityBarcelona
    Period9/06/1012/06/10

    Keywords

    • Autism
    • Collaborative virtual reality
    • Scenario-based design
    • Shared active surface
    • Social competence training

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