Teaching Embedded Systems by Constructing an Escape Room

Marc Pfeifer, Benjamin Völker, Sebastian Böttcher, Sven Köhler, Philipp M. Scholl

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Embedded systems are the foundation of many of today's consumer products and industrial applications- A nd they are increasingly connected. To teach this topic we created a course with the overarching goal of designing and constructing an automated escape room. This provided motivation and opportunity for students to learn the engineering and soft skills required for building networked embedded systems. The game was open for faculty members and friends of the students after the course concluded. By dividing the building process into multiple tasks, such as individual puzzles, the presented concept encourages inter- A nd intra-group work, including conceptualizing, designing and developing reliable, connected embedded systems. In this paper we first present the motivation, context, and pedagogical approach of the course, then describe the course structure and conclude with experiences from constructing an escape room with multiple groups of students.

Original languageEnglish
Title of host publicationSIGCSE 2021 - Proceedings of the 52nd ACM Technical Symposium on Computer Science Education
PublisherAssociation for Computing Machinery, Inc
Pages1103-1109
Number of pages7
ISBN (Electronic)9781450380621
DOIs
StatePublished - 3 Mar 2021
Externally publishedYes
Event52nd ACM Technical Symposium on Computer Science Education, SIGCSE 2021 - Virtual, Online, United States
Duration: 13 Mar 202120 Mar 2021

Publication series

NameSIGCSE 2021 - Proceedings of the 52nd ACM Technical Symposium on Computer Science Education

Conference

Conference52nd ACM Technical Symposium on Computer Science Education, SIGCSE 2021
Country/TerritoryUnited States
CityVirtual, Online
Period13/03/2120/03/21

Bibliographical note

Publisher Copyright:
© 2021 ACM.

Keywords

  • embedded systems
  • escape room
  • internet of things
  • lab course

Fingerprint

Dive into the research topics of 'Teaching Embedded Systems by Constructing an Escape Room'. Together they form a unique fingerprint.

Cite this