Abstract
Embedded systems are the foundation of many of today's consumer products and industrial applications- A nd they are increasingly connected. To teach this topic we created a course with the overarching goal of designing and constructing an automated escape room. This provided motivation and opportunity for students to learn the engineering and soft skills required for building networked embedded systems. The game was open for faculty members and friends of the students after the course concluded. By dividing the building process into multiple tasks, such as individual puzzles, the presented concept encourages inter- A nd intra-group work, including conceptualizing, designing and developing reliable, connected embedded systems. In this paper we first present the motivation, context, and pedagogical approach of the course, then describe the course structure and conclude with experiences from constructing an escape room with multiple groups of students.
Original language | English |
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Title of host publication | SIGCSE 2021 - Proceedings of the 52nd ACM Technical Symposium on Computer Science Education |
Publisher | Association for Computing Machinery, Inc |
Pages | 1103-1109 |
Number of pages | 7 |
ISBN (Electronic) | 9781450380621 |
DOIs | |
State | Published - 3 Mar 2021 |
Externally published | Yes |
Event | 52nd ACM Technical Symposium on Computer Science Education, SIGCSE 2021 - Virtual, Online, United States Duration: 13 Mar 2021 → 20 Mar 2021 |
Publication series
Name | SIGCSE 2021 - Proceedings of the 52nd ACM Technical Symposium on Computer Science Education |
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Conference
Conference | 52nd ACM Technical Symposium on Computer Science Education, SIGCSE 2021 |
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Country/Territory | United States |
City | Virtual, Online |
Period | 13/03/21 → 20/03/21 |
Bibliographical note
Publisher Copyright:© 2021 ACM.
Keywords
- embedded systems
- escape room
- internet of things
- lab course