TY - GEN
T1 - Symbolic noise detection in the noisy iterated chicken game and the noisy iterated battle of the sexes
AU - Au, T.C
AU - Kraus, S
AU - Nau, D
N1 - Place of conference:Tunisia
PY - 2007
Y1 - 2007
N2 - Symbolic noise detection (SND) has been shown to be highly
effective in the Noisy Iterated Prisoner's Dilemma, in which
an action can accidentally be changed into a different action.
This paper evaluates this technique in two other 2 × 2 repeated
games: the Noisy Iterated Chicken Game (ICG) and
the Noisy Iterated Battle of the Sexes (IBS).
We present a generalization of SND that can be wrapped
around any existing strategy. To test its performance, we
organized ICG and IBS tournaments in which we solicited
several dozen strategies from different authors, and we tested
these strategies with and without our SND wrapper. In our
tests, SND identified and corrected noise with 71% accuracy
in the ICG, and 59% accuracy in the IBS. We believe the reason
why SND was less effective in the ICG was because of
a tendency for IBS strategies to change more frequently from
one pattern of interactions to another, causing SND to make
a higher number of wrong corrections. This leads us to believe
that SND will be more effective in any game in which
strategies often show a stable behavior
AB - Symbolic noise detection (SND) has been shown to be highly
effective in the Noisy Iterated Prisoner's Dilemma, in which
an action can accidentally be changed into a different action.
This paper evaluates this technique in two other 2 × 2 repeated
games: the Noisy Iterated Chicken Game (ICG) and
the Noisy Iterated Battle of the Sexes (IBS).
We present a generalization of SND that can be wrapped
around any existing strategy. To test its performance, we
organized ICG and IBS tournaments in which we solicited
several dozen strategies from different authors, and we tested
these strategies with and without our SND wrapper. In our
tests, SND identified and corrected noise with 71% accuracy
in the ICG, and 59% accuracy in the IBS. We believe the reason
why SND was less effective in the ICG was because of
a tendency for IBS strategies to change more frequently from
one pattern of interactions to another, causing SND to make
a higher number of wrong corrections. This leads us to believe
that SND will be more effective in any game in which
strategies often show a stable behavior
UR - https://scholar.google.co.il/scholar?q=Symbolic+Noise+Detection+in+the+Noisy+Iterated+Chicken+Game+and+the+Noisy+Iterated+Battle+of+the+Sexes&btnG=&hl=en&as_sdt=0%2C5
M3 - Conference contribution
BT - First International Conference on Computational Cultural Dynamics, ICCCD
ER -