Abstract
We describe a methodology for executing scenario-based requirements of reactive systems, focusing on “playing-out” the behavior using formal verification techniques for driving the execution. The methodology is implemented in full in our play-engine tool1. The approach appears to be useful in many stages in the development of reactive systems, and might also pave the way to systems that are constructed directly from their requirements, without the need for intra-object or intra-component modeling or coding.
Original language | English |
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Title of host publication | Formal Methods in Computer-Aided Design - 4th International Conference, FMCAD 2002, Proceedings |
Editors | Mark D. Aagaard, John W. O’Leary |
Publisher | Springer Verlag |
Pages | 378-398 |
Number of pages | 21 |
ISBN (Print) | 3540001166, 9783540001164 |
DOIs | |
State | Published - 2002 |
Externally published | Yes |
Event | 4th International Conference on Formal Methods in Computer-Aided Design, FMCAD 2002 - Portland, United States Duration: 6 Nov 2002 → 8 Nov 2002 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 2517 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 4th International Conference on Formal Methods in Computer-Aided Design, FMCAD 2002 |
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Country/Territory | United States |
City | Portland |
Period | 6/11/02 → 8/11/02 |
Bibliographical note
Publisher Copyright:© Springer-Verlag Berlin Heidelberg 2002.