Abstract
This research evaluates the effectiveness of using immersive VR media in tutor-student interactions in design studio crits as they progress by generating new concepts. Crit interactions, a core educational component in design education, encourage learner-centredness in concept generation. However, the interaction is often tutor-centric, resulting in sentiments that may hinder participation. Immersive VR media offer a new opportunity for design crits to interact at a tangible real-scale display of the design, potentially altering participants' sentiments. Research lacks evidence on the cognitive effect of this high-end technology on design learning. This gap produces limitations: assessing the effectiveness of immersive media to improve concept generation and understanding the role of sentiments in this process. We conducted a natural experiment comparing crits given to ten students in immersive and non-immersive media. We then employed natural language processing techniques to measure the distribution and temporal distribution of new concepts generated within either positive or negative sentiment for each medium. Findings exhibit significant differences in concept generation per sentiment within the medium used, with a higher rate of concepts in immersive VR. These demonstrate its role in enhancing stimuli to support learner ideation and advance design studio education.
| Original language | English |
|---|---|
| Title of host publication | Architectural Informatics - Proceedings of the 30th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2025 |
| Editors | Dagmar Reinhardt, Anastasia Globa, Nicolas Rogeau, Christiane M Herr, Jielin Chen, Taro Narahara |
| Publisher | The Association for Computer-Aided Architectural Design Research in Asia |
| Pages | 429-438 |
| Number of pages | 10 |
| ISBN (Print) | 9789887891840 |
| DOIs | |
| State | Published - 2025 |
| Externally published | Yes |
| Event | 30th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2025 - Tokyo, Japan Duration: 22 Mar 2025 → 29 Mar 2025 |
Publication series
| Name | Proceedings of the International Conference on Computer-Aided Architectural Design Research in Asia |
|---|---|
| Volume | 1 |
| ISSN (Print) | 2710-4257 |
| ISSN (Electronic) | 2710-4265 |
Conference
| Conference | 30th International Conference on Computer-Aided Architectural Design Research in Asia, CAADRIA 2025 |
|---|---|
| Country/Territory | Japan |
| City | Tokyo |
| Period | 22/03/25 → 29/03/25 |
Bibliographical note
Publisher Copyright:© 2025 and published by the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA), Hong Kong.
Keywords
- Design cognition
- NLP
- immersive VR
- sentiment analysis
- studio