Sending a message or seeking retributive justice? An experimental investigation of why people punish

Ruslan Shichman, Avi Weiss

Research output: Contribution to journalArticlepeer-review

Abstract

Two prevailing theories exist to explain why people engage in costly punishment in one-shot interactions when they cannot expect to gain from the punishment or to affect future behavior: to achieve balance or to send a message. In this paper we constructed new versions of the Dictator, Public Good, and Power-to-Take games, designed specifically to allow us to differentiate between these explanations. The results lend some support to each of the hypotheses; on the one hand, subjects punish even when the punisher knows that the offender will never learn that he was punished, and, on the other hand, there is more punishment when the punisher knows that the offender will be informed that he is being punished than when the punisher knows that the offender will remain oblivious to the punishment. Thus, punishers seek both "retributive justice" and to "send a message" to the offending party.

Original languageEnglish
Article number101918
JournalJournal of Behavioral and Experimental Economics
Volume100
DOIs
StatePublished - Oct 2022

Bibliographical note

Publisher Copyright:
© 2022 Elsevier Inc.

Funding

We thank three anonymous referees, Ofer Azar, Gary Charness and Bradley Ruffle for extensive comments. We gratefully acknowledge financial support from the Adar Foundation of the Economics Department at Bar-Ilan University.

FundersFunder number
Adar Foundation of the Economics Department at Bar-Ilan University

    Keywords

    • Dictator game
    • Power-to-take game
    • Public Good game
    • Punishment

    Fingerprint

    Dive into the research topics of 'Sending a message or seeking retributive justice? An experimental investigation of why people punish'. Together they form a unique fingerprint.

    Cite this