Abstract
In various domains, such as computer games, robotics, and transportation networks, shortest paths may need to be found quickly. Search time can be significantly reduced if it is known which parts of the graph include “swamps”-areas that cannot lie on the only available shortest path, and can thus safely be pruned during search. We introduce an algorithm for detecting hierarchies of swamps, and exploiting them. Experiments support our claims of improved efficiency, showing significant reduction in search time.
Original language | English |
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Title of host publication | Proceedings of the 24th AAAI Conference on Artificial Intelligence, AAAI 2010 |
Publisher | AAAI press |
Pages | 155-160 |
Number of pages | 6 |
ISBN (Electronic) | 9781577354642 |
State | Published - 15 Jul 2010 |
Externally published | Yes |
Event | 24th AAAI Conference on Artificial Intelligence, AAAI 2010 - Atlanta, United States Duration: 11 Jul 2010 → 15 Jul 2010 |
Publication series
Name | Proceedings of the 24th AAAI Conference on Artificial Intelligence, AAAI 2010 |
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Conference
Conference | 24th AAAI Conference on Artificial Intelligence, AAAI 2010 |
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Country/Territory | United States |
City | Atlanta |
Period | 11/07/10 → 15/07/10 |
Bibliographical note
Publisher Copyright:© 2010, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
Funding
This research was supported in part by Israel Science Foundation grants #898/05 and #305/09.
Funders | Funder number |
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Israel Science Foundation | 898/05, 305/09 |