Abstract
How do we build algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human interaction, such as oligopolistic markets and security domains. In Stackelberg games, one player, the leader, commits to a strategy and the follower makes her decision with knowledge of the leader's commitment. Existing algorithms for Stackelberg games efficiently find optimal solutions (leader strategy), but they critically assume that the follower plays optimally. Unfortunately, in many applications, agents face human followers (adversaries) who - because of their bounded rationality and limited observation of the leader strategy - may deviate from their expected optimal response. In other words, human adversaries' decisions are biased due to their bounded rationality and limited observations. Not taking into account these likely deviations when dealing with human adversaries may cause an unacceptable degradation in the leader's reward, particularly in security applications where these algorithms have seen deployment. The objective of this paper therefore is to investigate how to build algorithms for agent interactions with human adversaries. To address this crucial problem, this paper introduces a new mixed-integer linear program (MILP) for Stackelberg games to consider human adversaries, incorporating: (i) novel anchoring theories on human perception of probability distributions and (ii) robustness approaches for MILPs to address human imprecision. Since this new approach considers human adversaries, traditional proofs of correctness or optimality are insufficient; instead, it is necessary to rely on empirical validation. To that end, this paper considers four settings based on real deployed security systems at Los Angeles International Airport (Pita et al., 2008 [35]), and compares 6 different approaches (three based on our new approach and three previous approaches), in 4 different observability conditions, involving 218 human subjects playing 2960 games in total. The final conclusion is that a model which incorporates both the ideas of robustness and anchoring achieves statistically significant higher rewards and also maintains equivalent or faster solution speeds compared to existing approaches.
Original language | English |
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Pages (from-to) | 1142-1171 |
Number of pages | 30 |
Journal | Artificial Intelligence |
Volume | 174 |
Issue number | 15 |
DOIs | |
State | Published - Oct 2010 |
Bibliographical note
Funding Information:This research was supported by the United States Department of Homeland Security through the Center for Risk and Economic Analysis of Terrorism Events (CREATE) under grant number 2007-ST-061-000001. However, any opinions, findings, and conclusions or recommendations in this document are those of the authors and do not necessarily reflect views of the United States Department of Homeland Security. This work was also supported in part by the National Science Foundation grant number IIS0705587 and the Israel Science Foundation. F. Ordóñez would also like to acknowledge the support of Conicyt, through Grant No. ACT87.
Funding
This research was supported by the United States Department of Homeland Security through the Center for Risk and Economic Analysis of Terrorism Events (CREATE) under grant number 2007-ST-061-000001. However, any opinions, findings, and conclusions or recommendations in this document are those of the authors and do not necessarily reflect views of the United States Department of Homeland Security. This work was also supported in part by the National Science Foundation grant number IIS0705587 and the Israel Science Foundation. F. Ordóñez would also like to acknowledge the support of Conicyt, through Grant No. ACT87.
Funders | Funder number |
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Center for Risk and Economic Analysis of Terrorism Events | 2007-ST-061-000001 |
National Science Foundation | IIS0705587 |
U.S. Department of Homeland Security | |
Agencia Nacional de Investigación y Desarrollo | ACT87 |
Israel Science Foundation |
Keywords
- Behavioral game theory
- Security
- Stackelberg
- Uncertainty