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Revisiting the Flynn Effect through 3D Immersive Virtual Reality (IVR)
David Passig
The Music Division of the Institute for the Advancement of Integration in Education
Research output
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Contribution to journal
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Article
›
peer-review
9
Scopus citations
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Keyphrases
Immersive Virtual Reality
100%
Cognitive Skills
100%
Thinking Skills
100%
Flynn Effect
100%
Nurture
50%
Natural Environment
50%
Cognitive Impairment
50%
Range of Skills
50%
Educational Technology
50%
Virtual Laboratory
50%
IQ Score
50%
Great Acceleration
50%
Concrete Thinking
50%
Abstract Thinking
50%
Social Explanation
50%
Study Casts
50%
Cultural Explanations
50%
Second Half of the 20th Century
50%
Psychology
Thinking Skill
100%
Cognitive Skill
100%
Flynn Effect
100%
Natural Environment
50%
Abstract Thinking
50%