We present an educational game that is expected to improve the teaching of and stimulate the interest in regular expressions. The game generates regular expressions using pseudo-random numbers and predefined templates and asks the player to provide strings that are in the language corresponding to the given regular expression while a timer counts down. Points in the game are awarded on how many strings the player was able to enter before time runs out (The game, which requires the JRE, is available via http://bit.ly/RegexParserII).
|Title of host publication||ICT Education - 46th Annual Conference of the Southern African Computer Lecturers Association, SACLA 2017, Revised Selected Papers|
|Editors||Janet Liebenberg, Stefan Gruner|
|Number of pages||14|
|State||Published - 2017|
|Event||46th Annual Conference of the Southern African Computer Lecturers’ Association, SACLA 2017 - Magaliesburg, South Africa|
Duration: 3 Jul 2017 → 5 Jul 2017
|Name||Communications in Computer and Information Science|
|Conference||46th Annual Conference of the Southern African Computer Lecturers’ Association, SACLA 2017|
|Period||3/07/17 → 5/07/17|
Bibliographical notePublisher Copyright:
© Springer International Publishing AG 2017.
- Computer science education
- Educational games
- Regular expressions