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Playing chess at a human desired level and style

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

7 Scopus citations

Abstract

Human chess players prefer training with human opponents over chess agents as the latter are distinctively different in level and style than humans. Chess agents designed for human-agent play are capable of adjusting their level, however their style is not aligned with that of human players. In this paper, we propose a novel approach for designing such agents by integrating the theory of chess players' decision-making with a state-of-the-art Monte Carlo Tree Search (MCTS) algorithm. We demonstrate the benefits of our approach using two sets of analyses. Quantitatively, we establish that the agents attain their desired Elo ratings. Qualitatively, through a Turing-inspired test with a human chess expert, we show that our agents are indistinguishable from human players.

Original languageEnglish
Title of host publicationHAI 2019 - Proceedings of the 7th International Conference on Human-Agent Interaction
PublisherAssociation for Computing Machinery, Inc
Pages76-80
Number of pages5
ISBN (Electronic)9781450369220
DOIs
StatePublished - 25 Sep 2019
Event7th International Conference on Human-Agent Interaction, HAI 2019 - Kyoto, Japan
Duration: 6 Oct 201910 Oct 2019

Publication series

NameHAI 2019 - Proceedings of the 7th International Conference on Human-Agent Interaction

Conference

Conference7th International Conference on Human-Agent Interaction, HAI 2019
Country/TerritoryJapan
CityKyoto
Period6/10/1910/10/19

Bibliographical note

Publisher Copyright:
© 2019 ACM.

Keywords

  • Chess
  • Game playing agents
  • Human-agent play

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