Abstract
Controlling humanoids in complex physically simulated worlds is a long-standing challenge with numerous applications in gaming, simulation, and visual content creation. In our setup, given a rich and complex 3D scene, the user provides a list of instructions composed of target locations and locomotion types. To solve this task we present PlaMo, a scene-aware path planner and a robust physics-based controller. The path planner produces a sequence of motion paths, considering the various limitations the scene imposes on the motion, such as location, height, and speed. Complementing the planner, our control policy generates rich and realistic physical motion adhering to the plan. We demonstrate how the combination of both modules enables traversing complex landscapes in diverse forms while responding to real-time changes in the environment. Video:https://youtu.be/wWlqSQlRZ9M
Original language | English |
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Title of host publication | Computer Vision – ECCV 2024 Workshops, Proceedings |
Editors | Alessio Del Bue, Cristian Canton, Jordi Pont-Tuset, Tatiana Tommasi |
Publisher | Springer Science and Business Media Deutschland GmbH |
Pages | 442-463 |
Number of pages | 22 |
ISBN (Print) | 9783031923869 |
DOIs | |
State | Published - 2025 |
Externally published | Yes |
Event | Workshops that were held in conjunction with the 18th European Conference on Computer Vision, ECCV 2024 - Milan, Italy Duration: 29 Sep 2024 → 4 Oct 2024 |
Publication series
Name | Lecture Notes in Computer Science |
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Volume | 15624 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | Workshops that were held in conjunction with the 18th European Conference on Computer Vision, ECCV 2024 |
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Country/Territory | Italy |
City | Milan |
Period | 29/09/24 → 4/10/24 |
Bibliographical note
Publisher Copyright:© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.