Abstract
Peer Designed Agent (PDA), computer agents developed by non-experts, is an emerging technology, widely advocated in recent literature for the purpose of replacing people in simulations and investigating human behavior. Its main premise is that the strategy programmed into these agents reliably reflect, to some extent, the behavior used by the programmer in real life. In this paper we show that PDA development has an important side effect that has not been addressed to date - the process, that merely attempts to capture one's strategy, is also likely to affect the developer's strategy. The phenomenon is demonstrated experimentally via the penetration detection game, using different setting variations. This result has many implications concerning the appropriate design of PDA-based simulations, and the validness of using PDAs for studying individual decision making.
Original language | English |
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Title of host publication | 13th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2014 |
Publisher | International Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS) |
Pages | 1429-1430 |
Number of pages | 2 |
ISBN (Electronic) | 9781634391313 |
State | Published - 2014 |
Event | 13th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2014 - Paris, France Duration: 5 May 2014 → 9 May 2014 |
Publication series
Name | 13th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2014 |
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Volume | 2 |
Conference
Conference | 13th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2014 |
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Country/Territory | France |
City | Paris |
Period | 5/05/14 → 9/05/14 |
Bibliographical note
Publisher Copyright:Copyright © 2014, International Foundation for Autonomous Agents and Multiagent Systems (www.ifaamas.org). All rights reserved.
Keywords
- Decision making
- PDAs
- Simulation design