Abstract
We consider the task of communicating a data stream-a long, possibly infinite message not known in advance to the sender-over a channel with adversarial noise. For any given noise rate c < 1 , we show an efficient, constant-rate scheme that correctly decodes a (1-c) fraction of the stream sent so far with high probability, or aborts if the noise rate exceeds c. In addition, we prove that no constant-rate scheme can recover more than a (1-c) fraction of the stream sent so far with non-negligible probability, which makes our scheme optimal in that aspect. The parties are assumed to preshare a random string unknown to the channel. Our techniques can also be applied to the task of interactive communication (two-way communication) over a noisy channel. In a recent paper (Braverman and Rao, STOC11), the possibility of two-party interactive communication as long as the noise level is < 1/4 was shown. By allowing the parties to preshare some private random string, we extend this result and construct a (nonefficient) constant-rate interactive protocol that succeeds with overwhelming probability against noise rates up to 1/2. We complete this result by proving that no constant-rate protocol can withstand noise rates > 1/2.
Original language | English |
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Article number | 6951428 |
Pages (from-to) | 133-145 |
Number of pages | 13 |
Journal | IEEE Transactions on Information Theory |
Volume | 61 |
Issue number | 1 |
DOIs | |
State | Published - 1 Jan 2015 |
Externally published | Yes |
Bibliographical note
Publisher Copyright:© 1963-2012 IEEE.
Keywords
- Blueberry codes
- Data streams
- adversarial noise
- interactive communication
- reliable communication
- tree codes