On the capacity game of public watermarking systems

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Watermarking codes are analyzed as a game between two players: an information hider, and a decoder, on the one hand, and an attacker on the other hand. The information hider is allowed to cause some tolerable level of distortion to the original data within which the message is hidden, and the resulting distorted data can suffer some additional amount of distortion caused by an attacker who aims at erasing the message. Motivated by a worst-case approach, we assume that the attacker is informed of the hiding strategy taken by the information hider and the decoder, while they are uninformed of the attacking scheme. A single-letter expression for the capacity is found under the assumption that the covertext is drawn from a memoryless stationary source and its realization (side information) is available at the encoder only.

Original languageEnglish
Title of host publication22nd Convention of Electrical and Electronics Engineers in Israel, Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages24-26
Number of pages3
ISBN (Electronic)0780376935
DOIs
StatePublished - 2002
Externally publishedYes
Event22nd Convention of Electrical and Electronics Engineers in Israel - Tel-Aviv, Israel
Duration: 1 Dec 2002 → …

Publication series

NameIEEE Convention of Electrical and Electronics Engineers in Israel, Proceedings
Volume2002-January

Conference

Conference22nd Convention of Electrical and Electronics Engineers in Israel
Country/TerritoryIsrael
CityTel-Aviv
Period1/12/02 → …

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