TY - GEN
T1 - Multiagent Patrol Generalized to Complex Environmental Conditions.
AU - Agmon, N.
AU - Urieli, Daniel
AU - Stone, Peter
N1 - Place of conference:San Francisco
PY - 2011
Y1 - 2011
N2 - The problem of multiagent patrol has gained considerable attention
during the past decade, with the immediate applicability
of the problem being one of its main sources of interest. In
this paper we concentrate on frequency-based patrol, in which
the agents' goal is to optimize a frequency criterion, namely,
minimizing the time between visits to a set of interest points.
We consider multiagent patrol in environments with complex
environmental conditions that affect the cost of traveling from
one point to another. For example, in marine environments,
the travel time of ships depends on parameters such as wind,
water currents, and waves. We demonstrate that in such environments
there is a need to consider a new multiagent patrol
strategy which divides the given area into parts in which more
than one agent is active, for improving frequency. We show
that in general graphs this problem is intractable, therefore
we focus on simplified (yet realistic) cyclic graphs with possible
inner edges. Although the problem remains generally
intractable in such graphs, we provide a heuristic algorithm
that is shown to significantly improve point-visit frequency
compared to other patrol strategies. For evaluation of our
work we used a custom developed ship simulator that realistically
models ship movement constraints such as engine force
and drag and reaction of the ship to environmental changes.
AB - The problem of multiagent patrol has gained considerable attention
during the past decade, with the immediate applicability
of the problem being one of its main sources of interest. In
this paper we concentrate on frequency-based patrol, in which
the agents' goal is to optimize a frequency criterion, namely,
minimizing the time between visits to a set of interest points.
We consider multiagent patrol in environments with complex
environmental conditions that affect the cost of traveling from
one point to another. For example, in marine environments,
the travel time of ships depends on parameters such as wind,
water currents, and waves. We demonstrate that in such environments
there is a need to consider a new multiagent patrol
strategy which divides the given area into parts in which more
than one agent is active, for improving frequency. We show
that in general graphs this problem is intractable, therefore
we focus on simplified (yet realistic) cyclic graphs with possible
inner edges. Although the problem remains generally
intractable in such graphs, we provide a heuristic algorithm
that is shown to significantly improve point-visit frequency
compared to other patrol strategies. For evaluation of our
work we used a custom developed ship simulator that realistically
models ship movement constraints such as engine force
and drag and reaction of the ship to environmental changes.
UR - http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.480.4528&rep=rep1&type=pdf
M3 - Conference contribution
BT - Twenty- Fifth Conference on Artificial Intelligence , 2011
ER -