Monte Carlo simulation of 2-D quantum gravity as open dynamically triangulate random surfaces

E. Adi-Japha, M Hasenbusch, M Marcu, E Pazy, K Pinn, S Solomon

    Research output: Contribution to journalArticlepeer-review

    Abstract

    We describe a Monte Carlo procedure for the simulation of dynamically triangulate random surfaces with a boundary (topology of a disk). The algorithm keeps the total number of triangles fixed, while the length of the boundary is allowed to fluctuate. The algorithm works in the presence of matter fields. We here present results for the pure gravity case. The algorithm reproduces the theoretical expectations.
    Original languageAmerican English
    Pages (from-to)227-233
    JournalarXiv preprint hep-lat/9310016
    StatePublished - 1993

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