Mixing search strategies for multi-player games

Inon Zuckerman, Ariel Felner, Sarit Kraus

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

11 Scopus citations

Abstract

There are two basic approaches to generalize the propagation mechanism of the two-player Minimax search algorithm to multi-player (3 or more) games: the MaxN algorithm and the Paranoid algorithm. The main shortcoming of these approaches is that their strategy is fixed. In this paper we suggest a new approach (called MP-Mix) that dynamically changes the propagation strategy based on the players' relative strengths between MaxN, Paranoid and a newly presented offensive strategy. In addition, we introduce the Opponent Impact factor for multi-player games, which measures the players' ability to impact their opponents' score, and show its relation to the relative performance of our new MP-Mix strategy. Experimental results show that MP-Mix outperforms all other approaches under most circumstances.

Original languageEnglish
Title of host publicationIJCAI-09 - Proceedings of the 21st International Joint Conference on Artificial Intelligence
PublisherInternational Joint Conferences on Artificial Intelligence
Pages646-651
Number of pages6
ISBN (Print)9781577354260
StatePublished - 2009
Event21st International Joint Conference on Artificial Intelligence, IJCAI 2009 - Pasadena, United States
Duration: 11 Jul 200916 Jul 2009

Publication series

NameIJCAI International Joint Conference on Artificial Intelligence
ISSN (Print)1045-0823

Conference

Conference21st International Joint Conference on Artificial Intelligence, IJCAI 2009
Country/TerritoryUnited States
CityPasadena
Period11/07/0916/07/09

Bibliographical note

Place of conference:USA

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