Measurable Selection for Purely Atomic Games

Ziv Hellman, Yehuda John Levy

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4 Scopus citations

Abstract

A general selection theorem is presented constructing a measurable mapping from a state space to a parameter space under the assumption that the state space can be decomposed as a collection of countable equivalence classes under a smooth equivalence relation. It is then shown how this selection theorem can be used as a general purpose tool for proving the existence of measurable equilibria in broad classes of several branches of games when an appropriate smoothness condition holds, including Bayesian games with atomic knowledge spaces, stochastic games with countable orbits, and graphical games of countable degree—examples of a subclass of games with uncountable state spaces that we term purely atomic games. Applications to repeated games with symmetric incomplete information and acceptable bets are also presented.

Original languageEnglish
Pages (from-to)593-629
Number of pages37
JournalEconometrica
Volume87
Issue number2
DOIs
StatePublished - Mar 2019

Bibliographical note

Publisher Copyright:
© 2019 The Econometric Society

Funding

Ziv Hellman: [email protected] Yehuda John Levy: [email protected] Ziv Hellman acknowledges research support by Israel Science Foundation Grant 1626/18.

FundersFunder number
Israel Science Foundation1626/18

    Keywords

    • Bayesian games
    • graphical games
    • measurable selection
    • stochastic games

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