Abstract
We consider the problem of making distributed computations robust to noise, in particular to worst-case (adversarial) corruptions of messages. We give a general distributed interactive coding scheme which simulates any asynchronous distributed protocol while tolerating an optimal corruption of a Θ(1 / n) fraction of all messages and incurring a moderate blowup of O(nlog 2n) in the communication complexity. Our result is the first fully distributed interactive coding scheme in which the topology of the communication network is not known in advance. Prior work required either a coordinating node to be connected to all other nodes in the network or assumed a synchronous network in which all nodes already know the complete topology of the network.
Original language | English |
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Pages (from-to) | 405-421 |
Number of pages | 17 |
Journal | Distributed Computing |
Volume | 32 |
Issue number | 5 |
DOIs | |
State | Published - 1 Oct 2019 |
Bibliographical note
Publisher Copyright:© 2018, Springer-Verlag GmbH Germany, part of Springer Nature.
Funding
Funders | Funder number |
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National Science Foundation | 1527110 |
Keywords
- Adversarial noise
- Computation with noise
- Interactive coding