Abstract
Humans are notoriously poor at detecting deception - most are worse than chance. To address this issue we have developed LieCatcher, a single-player web-based Game With A Purpose (GWAP) that allows players to assess their lie detection skills while providing human judgments of deceptive speech. Players listen to audio recordings drawn from a corpus of deceptive and non-deceptive interview dialogues, and guess if the speaker is lying or telling the truth. They are awarded points for correct guesses and at the end of the game they receive a score summarizing their performance at lie detection. We present the game design and implementation, and describe a crowdsourcing experiment conducted to study perceived deception.
| Original language | English |
|---|---|
| Title of host publication | ICMI 2020 - Proceedings of the 2020 International Conference on Multimodal Interaction |
| Publisher | Association for Computing Machinery, Inc |
| Pages | 762-763 |
| Number of pages | 2 |
| ISBN (Electronic) | 9781450375818 |
| DOIs | |
| State | Published - 21 Oct 2020 |
| Externally published | Yes |
| Event | 22nd ACM International Conference on Multimodal Interaction, ICMI 2020 - Virtual, Online, Netherlands Duration: 25 Oct 2020 → 29 Oct 2020 |
Publication series
| Name | ICMI 2020 - Proceedings of the 2020 International Conference on Multimodal Interaction |
|---|
Conference
| Conference | 22nd ACM International Conference on Multimodal Interaction, ICMI 2020 |
|---|---|
| Country/Territory | Netherlands |
| City | Virtual, Online |
| Period | 25/10/20 → 29/10/20 |
Bibliographical note
Publisher Copyright:© 2020 Owner/Author.
Keywords
- deception
- games with a purpose
- speech annotation
- trust
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