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LieCatcher: Game Framework for Collecting Human Judgments of Deceptive Speech

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Humans are notoriously poor at detecting deception - most are worse than chance. To address this issue we have developed LieCatcher, a single-player web-based Game With A Purpose (GWAP) that allows players to assess their lie detection skills while providing human judgments of deceptive speech. Players listen to audio recordings drawn from a corpus of deceptive and non-deceptive interview dialogues, and guess if the speaker is lying or telling the truth. They are awarded points for correct guesses and at the end of the game they receive a score summarizing their performance at lie detection. We present the game design and implementation, and describe a crowdsourcing experiment conducted to study perceived deception.

Original languageEnglish
Title of host publicationICMI 2020 - Proceedings of the 2020 International Conference on Multimodal Interaction
PublisherAssociation for Computing Machinery, Inc
Pages762-763
Number of pages2
ISBN (Electronic)9781450375818
DOIs
StatePublished - 21 Oct 2020
Externally publishedYes
Event22nd ACM International Conference on Multimodal Interaction, ICMI 2020 - Virtual, Online, Netherlands
Duration: 25 Oct 202029 Oct 2020

Publication series

NameICMI 2020 - Proceedings of the 2020 International Conference on Multimodal Interaction

Conference

Conference22nd ACM International Conference on Multimodal Interaction, ICMI 2020
Country/TerritoryNetherlands
CityVirtual, Online
Period25/10/2029/10/20

Bibliographical note

Publisher Copyright:
© 2020 Owner/Author.

Keywords

  • deception
  • games with a purpose
  • speech annotation
  • trust

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