Abstract
In this paper we describe game-independent strategies, capable of learning explanation patterns (XPs) for evaluation of any basic game pattern. A basic game pattern is defined as a minimal configuration of a small number of pieces and squares which describes only one salient game feature. Each basic pattern can be evaluated by a suitable XP. We have developed five game-independent strategies (replacement, specialization, generalization, deletion, and insertion) capable of learning XPs or parts of them. Learned XPs can direct players' attention to important analysis that might have been overlooked otherwise. These XPs can improve their understanding, evaluating and planning abilities. At present, the application is only in the domain of chess. The proposed strategies have been further developed into 21 specific chess strategies, which are incorporated in an intelligent educational chess system that is under development.
Original language | English |
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Title of host publication | Case-Based Reasoning Research and Development - 1st International Conference, ICCBR-1995, Proceedings |
Editors | Manuela Veloso, Agnar Aamodt |
Publisher | Springer Verlag |
Pages | 491-500 |
Number of pages | 10 |
ISBN (Print) | 3540605983, 9783540605980 |
DOIs | |
State | Published - 1995 |
Event | 1st International Conference on Case-Based Reasoning, ICCBR 1995 - Sesimbra, Portugal Duration: 23 Oct 1995 → 26 Oct 1995 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 1010 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 1st International Conference on Case-Based Reasoning, ICCBR 1995 |
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Country/Territory | Portugal |
City | Sesimbra |
Period | 23/10/95 → 26/10/95 |
Bibliographical note
Publisher Copyright:© Springer-Verlag Berlin Heidelberg 1995.