The introduction of a coach competition in the RoboCup-2001 simulation league raised many questions concerning the development of a "coachable" team. This paper addresses the issues of dealing with conflicting advice and knowing when to listen to advice. An action-selection architecture is proposed to support the integration of advice into an agent's set of beliefs. The results from the coach competition are discussed and provide a basis for experiments. Results are provided to support the claim that the architecture is well-suited for such a task.
|Number of pages||11|
|Journal||Lecture Notes in Computer Science|
|State||Published - 2003|
|Event||6th Robot World Cup Soccer and Rescue Competitions and Conference - RoboCup 2002 - Fukuoka, Japan|
Duration: 19 Jun 2002 → 25 Jun 2002