Abstract
The introduction of a coach competition in the RoboCup-2001 simulation league raised many questions concerning the development of a "coachable" team. This paper addresses the issues of dealing with conflicting advice and knowing when to listen to advice. An action-selection architecture is proposed to support the integration of advice into an agent's set of beliefs. The results from the coach competition are discussed and provide a basis for experiments. Results are provided to support the claim that the architecture is well-suited for such a task.
Original language | English |
---|---|
Pages (from-to) | 195-205 |
Number of pages | 11 |
Journal | Lecture Notes in Computer Science |
Volume | 2752 |
DOIs | |
State | Published - 2003 |
Externally published | Yes |
Event | 6th Robot World Cup Soccer and Rescue Competitions and Conference - RoboCup 2002 - Fukuoka, Japan Duration: 19 Jun 2002 → 25 Jun 2002 |