Abstract
The n-player Hotelling game calls for each player to choose a point on the line segment, so as to maximize the size of his Voronoi cell. This paper studies the Hotelling game in fault-prone settings. Two fault models are studied: line faults and player faults. The first model assumes that the environment is prone to failure: with some probability, a disconnection occurs at a random point on the line, splitting it into two separate segments and modifying each player's Voronoi cell accordingly. A complete characterization of the Nash equilibria of this variant is provided for every n. Additionally, a one to one correspondence is shown between equilibria of this variant and of the Hotelling game with no faults. The second fault model assumes the players are prone to failure: each player is removed from the game with some probability, changing the payoffs of the remaining players accordingly. It is shown that for n≥3 this variant of the game has no Nash equilibria.
| Original language | English |
|---|---|
| Pages (from-to) | 96-107 |
| Number of pages | 12 |
| Journal | Theoretical Computer Science |
| Volume | 922 |
| DOIs | |
| State | Published - 24 Jun 2022 |
Bibliographical note
Publisher Copyright:© 2022 Elsevier B.V.
Keywords
- Competitive location problems
- Fault-prone settings
- Hotelling game
Fingerprint
Dive into the research topics of 'Hotelling games in fault-prone settings'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver