Abstract
This paper demonstrates the use of genetic algorithms for evolving: 1) a grandmaster-level evaluation function, and 2) a search mechanism for a chess program, the parameter values of which are initialized randomly. The evaluation function of the program is evolved by learning from databases of (human) grandmaster games. At first, the organisms are evolved to mimic the behavior of human grandmasters, and then these organisms are further improved upon by means of coevolution. The search mechanism is evolved by learning from tactical test suites. Our results show that the evolved program outperforms a two-time world computer chess champion and is at par with the other leading computer chess programs.
Original language | English |
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Article number | 6626616 |
Pages (from-to) | 779-789 |
Number of pages | 11 |
Journal | IEEE Transactions on Evolutionary Computation |
Volume | 18 |
Issue number | 5 |
DOIs | |
State | Published - 1 Oct 2014 |
Bibliographical note
Publisher Copyright:© 1997-2012 IEEE.
Keywords
- Computer chess
- Fitness evaluation
- Games
- Genetic algorithms
- Parameter tuning