GALLURA and the challenge of combining phono-semantic matching with story-generation: Zoonomastic illustration

Ephraim Nissan, Yaakov Hacohen-Kerner

Research output: Contribution to journalArticlepeer-review

6 Scopus citations

Abstract

In the present paper, we illustrate on animal names (zoonyms) the specification and design of the phono-semantic matching (PSM) module which within the architecture of GALLURA, should be upstream in the control flow. The PSM module takes a word (e.g., a zoonym, or then a place-name) and an indication of a target-language (in practice, Hebrew). The desired output of the PSM module should be a set of alternative segmentations or sets of such native (i.e., Hebrew) words or roots that are derivationally "relevant" (in a folk-etymological sense). That output of the PSM module should then be an input for the story-telling module of GALLURA. The desired output of GALLURA is a combination of folk-etymology and storytelling, a humorous aetiological (i.e., explanatory) tale. A story is sought, that by bridging through some narrative trajectory the input and output of the PSM module, would back up the folk-etymology proposed by the output of the PSM module. Phono-semantic matching (PSM), itself not an easy task, is only part of the skills required. Here however we focus on the processing in the designed PSM module.

Original languageEnglish
Pages (from-to)780-866
Number of pages87
JournalLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
VolumeLNCS 8003
DOIs
StatePublished - 2014
Externally publishedYes

Bibliographical note

Publisher Copyright:
© Springer-Verlag Berlin Heidelberg 2014.

Keywords

  • Aetiological tales
  • Aggadic Midrash
  • Artificial intelligence
  • Dasyuridae (quolls and dunnarts)
  • Explanation
  • Folk-etymology
  • GALLURA
  • Hebrew
  • Hedgehog (Erinaceidae)
  • Humour
  • Lexicon
  • Liber animalium
  • Morphological analysis
  • Multiagent systems
  • PSM module of GALLURA
  • Phono-semantic matching (PSM)
  • Squirrel (Sciurus)
  • Story-generation
  • Terminology
  • Verbal creativity
  • Wordplay
  • Wordplay
  • Zoonyms (animal names)

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