Abstract
In the present paper, we illustrate on animal names (zoonyms) the specification and design of the phono-semantic matching (PSM) module which within the architecture of GALLURA, should be upstream in the control flow. The PSM module takes a word (e.g., a zoonym, or then a place-name) and an indication of a target-language (in practice, Hebrew). The desired output of the PSM module should be a set of alternative segmentations or sets of such native (i.e., Hebrew) words or roots that are derivationally "relevant" (in a folk-etymological sense). That output of the PSM module should then be an input for the story-telling module of GALLURA. The desired output of GALLURA is a combination of folk-etymology and storytelling, a humorous aetiological (i.e., explanatory) tale. A story is sought, that by bridging through some narrative trajectory the input and output of the PSM module, would back up the folk-etymology proposed by the output of the PSM module. Phono-semantic matching (PSM), itself not an easy task, is only part of the skills required. Here however we focus on the processing in the designed PSM module.
| Original language | English |
|---|---|
| Pages (from-to) | 780-866 |
| Number of pages | 87 |
| Journal | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
| Volume | LNCS 8003 |
| DOIs | |
| State | Published - 2014 |
| Externally published | Yes |
Bibliographical note
Publisher Copyright:© Springer-Verlag Berlin Heidelberg 2014.
Keywords
- Aetiological tales
- Aggadic Midrash
- Artificial intelligence
- Dasyuridae (quolls and dunnarts)
- Explanation
- Folk-etymology
- GALLURA
- Hebrew
- Hedgehog (Erinaceidae)
- Humour
- Lexicon
- Liber animalium
- Morphological analysis
- Multiagent systems
- PSM module of GALLURA
- Phono-semantic matching (PSM)
- Squirrel (Sciurus)
- Story-generation
- Terminology
- Verbal creativity
- Wordplay
- Wordplay
- Zoonyms (animal names)