Abstract
Graphical Games are a succinct representation of multi agent interactions in which each participant interacts with a limited number of other agents. The model resembles Distributed Constraint Optimization Problems (DCOPs) including agents, variables, and values (strategies). However, unlike distributed constraints, local interactions of Graphical Games take the form of small strategic games and the agents are expected to seek a Nash Equilibrium rather than a cooperative minimal cost joint assignment. The present paper models graphical games as a Distributed Constraint Satisfaction Problem with unique k-ary constraints in which each agent is only aware of its part in the constraint. A proof that a satisfying solution to the resulting problem is an ε-Nash equilibrium is provided and an Asynchronous Backtracking algorithm is proposed for solving this distributed problem. The algorithm's completeness is proved and its performance is evaluated.
Original language | English |
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Title of host publication | Principles and Practice of Constraint Programming - 18th International Conference, CP 2012, Proceedings |
Pages | 925-940 |
Number of pages | 16 |
DOIs | |
State | Published - 2012 |
Externally published | Yes |
Event | 18th International Conference on Principles and Practice of Constraint Programming, CP 2012 - Quebec City, QC, Canada Duration: 8 Oct 2012 → 12 Oct 2012 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 7514 LNCS |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 18th International Conference on Principles and Practice of Constraint Programming, CP 2012 |
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Country/Territory | Canada |
City | Quebec City, QC |
Period | 8/10/12 → 12/10/12 |
Bibliographical note
Funding Information:The research was supported by the Lynn and William Frankel Center for Computer Sciences at Ben-Gurion University and by the Paul Ivanier Center for Robotics Research and Production Management.
Funding
The research was supported by the Lynn and William Frankel Center for Computer Sciences at Ben-Gurion University and by the Paul Ivanier Center for Robotics Research and Production Management.
Funders | Funder number |
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Lynn and William Frankel Center for Computer Sciences at Ben-Gurion University |