TY - GEN
T1 - Crafting game-models using reactive system design
AU - Harel, David
AU - Segall, Itai
AU - Kugler, Hillel
AU - Setty, Yaki
PY - 2008
Y1 - 2008
N2 - This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which drive a game engine. The approach makes it possible to describe behaviors of different parts of the system using different reactive system design languages and tools. It thus provides a framework for integrating the model behavior to obtain an executable game-model of the entire system. Among the advantages of this approach is the ability to use existing analysis tools to understand the game behavior at design time and run time, the ability to easily modify the behavior, and the use of visual languages to allow various stakeholders to be involved in early stages of building the game. Finally, we suggest integrating future games and game design methods into the emerging field of biological modeling, to which reactive system design has recently been successfully applied.
AB - This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which drive a game engine. The approach makes it possible to describe behaviors of different parts of the system using different reactive system design languages and tools. It thus provides a framework for integrating the model behavior to obtain an executable game-model of the entire system. Among the advantages of this approach is the ability to use existing analysis tools to understand the game behavior at design time and run time, the ability to easily modify the behavior, and the use of visual languages to allow various stakeholders to be involved in early stages of building the game. Finally, we suggest integrating future games and game design methods into the emerging field of biological modeling, to which reactive system design has recently been successfully applied.
KW - Game design
KW - Live sequence charts
KW - Simulators
KW - Statecharts
KW - Systems biology
UR - http://www.scopus.com/inward/record.url?scp=70349518932&partnerID=8YFLogxK
U2 - 10.1145/1496984.1497005
DO - 10.1145/1496984.1497005
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AN - SCOPUS:70349518932
SN - 9781605582184
T3 - ACM Future Play 2008 International Academic Conference on the Future of Game Design and Technology, Future Play: Research, Play, Share
SP - 121
EP - 128
BT - ACM Future Play 2008 International Academic Conference on the Future of Game Design and Technology, Future Play
T2 - 2008 Conference on Future Play: Research, Play, Share, Future Play 2008
Y2 - 3 November 2008 through 5 November 2008
ER -