Crafting game-models using reactive system design

David Harel, Itai Segall, Hillel Kugler, Yaki Setty

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which drive a game engine. The approach makes it possible to describe behaviors of different parts of the system using different reactive system design languages and tools. It thus provides a framework for integrating the model behavior to obtain an executable game-model of the entire system. Among the advantages of this approach is the ability to use existing analysis tools to understand the game behavior at design time and run time, the ability to easily modify the behavior, and the use of visual languages to allow various stakeholders to be involved in early stages of building the game. Finally, we suggest integrating future games and game design methods into the emerging field of biological modeling, to which reactive system design has recently been successfully applied.

Original languageEnglish
Title of host publicationACM Future Play 2008 International Academic Conference on the Future of Game Design and Technology, Future Play
Subtitle of host publicationResearch, Play, Share
Pages121-128
Number of pages8
DOIs
StatePublished - 2008
Externally publishedYes
Event2008 Conference on Future Play: Research, Play, Share, Future Play 2008 - Toronto, ON, Canada
Duration: 3 Nov 20085 Nov 2008

Publication series

NameACM Future Play 2008 International Academic Conference on the Future of Game Design and Technology, Future Play: Research, Play, Share

Conference

Conference2008 Conference on Future Play: Research, Play, Share, Future Play 2008
Country/TerritoryCanada
CityToronto, ON
Period3/11/085/11/08

Keywords

  • Game design
  • Live sequence charts
  • Simulators
  • Statecharts
  • Systems biology

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