Abstract
Adopting novel approaches in business administration teachings is difficult as conventions are based on case study readings. We evaluated the use of immersive virtual reality (VR) case studies for business administration strategy studies. The use of VR case studies was well received by the students and improved their understanding. This approach can revolutionize business administration teachings and serve as a model for other fields looking to incorporate innovative education methods.
Original language | English |
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Title of host publication | Proceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 527-529 |
Number of pages | 3 |
ISBN (Electronic) | 9798350348392 |
DOIs | |
State | Published - 2023 |
Externally published | Yes |
Event | 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023 - Shanghai, China Duration: 25 Mar 2023 → 29 Mar 2023 |
Publication series
Name | Proceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023 |
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Conference
Conference | 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023 |
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Country/Territory | China |
City | Shanghai |
Period | 25/03/23 → 29/03/23 |
Bibliographical note
Publisher Copyright:© 2023 IEEE.
Funding
The authors of this paper wish to thank the Reichman University administration and management for funding the VR case study production and the device purchase and ongoing financial support. Furthermore, we wish to thank Yifat Keydar, the producer of the case studies presented in this paper, as well as the participants of the documentary. Last we wish to thank Prof. Noam Lemelshtreich Latar, Head of Reichman University Innovation Center, for his ongoing support and advice.
Funders | Funder number |
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Reichman University |
Keywords
- Human computer interaction (HCI)HCI design and evaluation methods Usability testing
- Human-centered computing
- Immersive learning
- Interactive learning. Strategy education