Abstract
In this work, we present Conditional Adversarial Latent Models (CALM), an approach for generating diverse and directable behaviors for user-controlled interactive virtual characters. Using imitation learning, CALM learns a representation of movement that captures the complexity and diversity of human motion, and enables direct control over character movements. The approach jointly learns a control policy and a motion encoder that reconstructs key characteristics of a given motion without merely replicating it. The results show that CALM learns a semantic motion representation, enabling control over the generated motions and style-conditioning for higher-level task training. Once trained, the character can be controlled using intuitive interfaces, akin to those found in video games.
Original language | English |
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Title of host publication | Proceedings - SIGGRAPH 2023 Conference Papers |
Editors | Stephen N. Spencer |
Publisher | Association for Computing Machinery, Inc |
ISBN (Electronic) | 9798400701597 |
DOIs | |
State | Published - 23 Jul 2023 |
Event | 2023 Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2023 - Los Angeles, United States Duration: 6 Aug 2023 → 10 Aug 2023 |
Publication series
Name | Proceedings - SIGGRAPH 2023 Conference Papers |
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Conference
Conference | 2023 Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2023 |
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Country/Territory | United States |
City | Los Angeles |
Period | 6/08/23 → 10/08/23 |
Bibliographical note
Publisher Copyright:© 2023 ACM.
Keywords
- adversarial training
- animated character control
- motion capture data
- reinforcement learning