TY - GEN
T1 - Blockage detection in pawn endings
AU - Tabibi, Omid David
AU - Felner, Ariel
AU - Netanyahu, Nathan S.
PY - 2006
Y1 - 2006
N2 - In this article we introduce a blockage-detection method, which manages to detect a large set of blockage positions in pawn end-games, with practically no additional overhead. By examining different elements of the pawn structure, the method checks whether the Pawns form a blockage which prevents the King from penetrating into the opponent's camp. It then checks several criteria to find out whether the blockage is permanent.
AB - In this article we introduce a blockage-detection method, which manages to detect a large set of blockage positions in pawn end-games, with practically no additional overhead. By examining different elements of the pawn structure, the method checks whether the Pawns form a blockage which prevents the King from penetrating into the opponent's camp. It then checks several criteria to find out whether the blockage is permanent.
UR - http://www.scopus.com/inward/record.url?scp=33745131383&partnerID=8YFLogxK
U2 - 10.1007/11674399_13
DO - 10.1007/11674399_13
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AN - SCOPUS:33745131383
SN - 3540324887
SN - 9783540324881
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 187
EP - 201
BT - Computers and Games - 4th International Conference, CG 2004, Revised Papers
T2 - 4th International Conference on Computers and Games, CG 2004
Y2 - 5 July 2004 through 7 July 2004
ER -