TY - GEN
T1 - An efficient heuristic for security against multiple adversaries in stackelberg games
AU - Paruchuri, Praveen
AU - Pearce, Jonathan P.
AU - Tambe, Milind
AU - Ordóñez, Fernando
AU - Kraus, Sarit
PY - 2007
Y1 - 2007
N2 - In adversarial multiagent domains, security, commonly defined as the ability to deal with intentional threats from other agents, is a critical issue. This paper focuses on domains where these threats come from unknown adversaries. These domains can be modeled as Bayesian games; much work has been done on finding equilibria for such games. However, it is often the case in multiagent security domains that one agent can commit to a mixed strategy which its adversaries observe before choosing their own strategies. In this case, the agent can maximize reward by finding an optimal strategy, without requiring equilibrium. Previous work has shown this problem of optimal strategy selection to be NP-hard. Therefore, we present a heuristic called ASAP, with three key advantages to address the problem. First, ASAP searches for the highest-reward strategy, rather than a Bayes-Nash equilibrium, allowing it to find feasible strategies that exploit the natural first-mover advantage of the game. Second, it provides strategies which are simple to understand, represent, and implement. Third, it operates directly on the compact, Bayesian game representation, without requiring conversion to normal form. We provide an efficient Mixed Integer Linear Program (MILP) implementation for ASAP, along with experimental results illustrating significant speedups and higher rewards over other approaches.
AB - In adversarial multiagent domains, security, commonly defined as the ability to deal with intentional threats from other agents, is a critical issue. This paper focuses on domains where these threats come from unknown adversaries. These domains can be modeled as Bayesian games; much work has been done on finding equilibria for such games. However, it is often the case in multiagent security domains that one agent can commit to a mixed strategy which its adversaries observe before choosing their own strategies. In this case, the agent can maximize reward by finding an optimal strategy, without requiring equilibrium. Previous work has shown this problem of optimal strategy selection to be NP-hard. Therefore, we present a heuristic called ASAP, with three key advantages to address the problem. First, ASAP searches for the highest-reward strategy, rather than a Bayes-Nash equilibrium, allowing it to find feasible strategies that exploit the natural first-mover advantage of the game. Second, it provides strategies which are simple to understand, represent, and implement. Third, it operates directly on the compact, Bayesian game representation, without requiring conversion to normal form. We provide an efficient Mixed Integer Linear Program (MILP) implementation for ASAP, along with experimental results illustrating significant speedups and higher rewards over other approaches.
UR - http://www.scopus.com/inward/record.url?scp=37349085451&partnerID=8YFLogxK
M3 - ???researchoutput.researchoutputtypes.contributiontobookanthology.conference???
AN - SCOPUS:37349085451
SN - 9781577353119
T3 - AAAI Spring Symposium - Technical Report
SP - 38
EP - 46
BT - Game Theoretic and Decision Theoretic Agents - Papers from the 2007 AAAI Spring Symposium, Technical Report
T2 - 2007 AAAI Spring Symposium
Y2 - 26 March 2007 through 28 March 2007
ER -