Abstract
The design of an automated agent that efficiently negotiated with human players in a simulated environment, was presented. The agent was programmed to play in fishing dispute simulations and was constructed using game theory methods and heuristics for argumentation. The designing and risk level involvements in view of human's utility function were also discussed.
| Original language | English |
|---|---|
| Journal | Proceedings of the National Conference on Artificial Intelligence |
| State | Published - 1 Dec 2002 |
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