Abstract
The design of an automated agent that efficiently negotiated with human players in a simulated environment, was presented. The agent was programmed to play in fishing dispute simulations and was constructed using game theory methods and heuristics for argumentation. The designing and risk level involvements in view of human's utility function were also discussed.
Original language | English |
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Pages | 1000-1001 |
Number of pages | 2 |
State | Published - 2002 |
Event | 18th National Conference on Artificial Intelligence (AAAI-02), 14th Innovative Applications of Artificial Intelligence Conference (IAAI-02) - Edmonton, Alta., Canada Duration: 28 Jul 2002 → 1 Aug 2002 |
Conference
Conference | 18th National Conference on Artificial Intelligence (AAAI-02), 14th Innovative Applications of Artificial Intelligence Conference (IAAI-02) |
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Country/Territory | Canada |
City | Edmonton, Alta. |
Period | 28/07/02 → 1/08/02 |