Adaptive agent for player-specific fitness and health incentives in mobile location based games

Spencer Frazier, Chao Huang, Sarit Kraus, Yu Han Chang, Rajiv Maheswaran

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

As location-based mobile games become more popular, movement becomes an integral part of game play. This provides an opportunity for the game to influence player behavior in the real world, potentially inducing more physical activity (and better health) through intelligent adaptation of the game mechanic. We describe the application of Markov Decision Processes (MDPs) to model the player's behavior in a custom-built location-based zombie fighting game. The game agent uses this model-a user specific optimal policy (USOP)-to adjust the game behavior to encourage as much game play as possible. Our experiments with human subjects showed that game play time was indeed increased over the control condition. We look at how games can be used to model user behavior and then unobtrusively effect agent-determined behavioral change.
Original languageEnglish
Title of host publicationData Driven Wellness
Subtitle of host publicationFrom Self-Tracking to Behavior Change - Papers from the AAAI Spring Symposium, Technical Report
Pages57-58
Number of pages2
StatePublished - 2013
Externally publishedYes
Event2013 AAAI Spring Symposium - Palo Alto, CA, United States
Duration: 25 Mar 201327 Mar 2013

Publication series

NameAAAI Spring Symposium - Technical Report
VolumeSS-13-03

Conference

Conference2013 AAAI Spring Symposium
Country/TerritoryUnited States
CityPalo Alto, CA
Period25/03/1327/03/13

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