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ADAPT: Abstraction hierarchies to better simulate teamwork under dynamics

  • Meirav Hadad
  • , Avi Rosenfeld
  • Elbit Systems Ltd.
  • Jerusalem College of Technology

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

In this paper we present a lightweight teamwork implementation by using abstraction hierarchies. The basis of this implementation is ADAPT, which supports Autonomous Dynamic Agent Planning for Teamwork. ADAPT's novelty stems from how it succinctly decomposes teamwork problems into two separate planners: a task network for the set of activities to be performed by a specific agent and a separate group network for addressing team organization factors. Because abstract search techniques are the basis for creating these two components, ADAPT agents are able to effectively address teamwork in dynamic environments without explicitly enumerating the entire set of possible team states. During run-time, ADAPT agents then expand the teamwork states that are necessary for task completion through an association algorithm to dynamically link its task and group planners. As a result, ADAPT uses far fewer team states than existing teamwork models. We describe how ADAPT was implemented within a commercial training and simulation application, and present evidence detailing its success in concisely and effectively modeling teamwork.

Original languageEnglish
Title of host publicationAgents for Educational Games and Simulations - International Workshop, AEGS 2011, Revised Papers
Pages166-182
Number of pages17
DOIs
StatePublished - 2012
Externally publishedYes
EventInternational Workshop on Agents for Educational Games and Simulations, AEGS 2011 - Taipei, Taiwan, Province of China
Duration: 2 May 20112 May 2011

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7471 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

ConferenceInternational Workshop on Agents for Educational Games and Simulations, AEGS 2011
Country/TerritoryTaiwan, Province of China
CityTaipei
Period2/05/112/05/11

Bibliographical note

Funding Information:
This research is based on work supported in part by Israel’s Ministry of Science and Technology grant # 44115.

Funding

This research is based on work supported in part by Israel’s Ministry of Science and Technology grant # 44115.

FundersFunder number
Ministry of science and technology, Israel44115

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