A study of 3D audio rendering by headphones

Eran Hadad, Dmitry Fishman, Elior Hadad, Sharon Gannot

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

An efficient implementation of a three-dimensional audio rendering system (3D-ARS) system over headphones is presented and its ability to render natural spatial sound is analyzed. In its most straightforward implementation spatial rendering is achieved by convolving a monophonic signal with the Head related transfer function (HRTF). Several methods were proposed in the literature to improve the naturalness of the spatial sound and the ability of the headphones' wearer to localize sound sources. Among these methods, externalization, by incorporation of room reflections, personalization to the anthropometric attributes of the user, and the introduction of head movements, are known to yield improved performance. This work provides a unified and flexible platform incorporating the various optional components together with software tools to statistically analyze their contribution. Preliminary statistical analysis suggests that the additional components indeed contribute to the overall localization ability of the user.

Original languageEnglish
Title of host publication2014 IEEE 28th Convention of Electrical and Electronics Engineers in Israel, IEEEI 2014
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781479959877
DOIs
StatePublished - 2014
Event2014 28th IEEE Convention of Electrical and Electronics Engineers in Israel, IEEEI 2014 - Eilat, Israel
Duration: 3 Dec 20145 Dec 2014

Publication series

Name2014 IEEE 28th Convention of Electrical and Electronics Engineers in Israel, IEEEI 2014

Conference

Conference2014 28th IEEE Convention of Electrical and Electronics Engineers in Israel, IEEEI 2014
Country/TerritoryIsrael
CityEilat
Period3/12/145/12/14

Bibliographical note

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