Abstract
An efficient implementation of a three-dimensional audio rendering system (3D-ARS) system over headphones is presented and its ability to render natural spatial sound is analyzed. In its most straightforward implementation spatial rendering is achieved by convolving a monophonic signal with the Head related transfer function (HRTF). Several methods were proposed in the literature to improve the naturalness of the spatial sound and the ability of the headphones' wearer to localize sound sources. Among these methods, externalization, by incorporation of room reflections, personalization to the anthropometric attributes of the user, and the introduction of head movements, are known to yield improved performance. This work provides a unified and flexible platform incorporating the various optional components together with software tools to statistically analyze their contribution. Preliminary statistical analysis suggests that the additional components indeed contribute to the overall localization ability of the user.
Original language | English |
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Title of host publication | 2014 IEEE 28th Convention of Electrical and Electronics Engineers in Israel, IEEEI 2014 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
ISBN (Electronic) | 9781479959877 |
DOIs | |
State | Published - 2014 |
Event | 2014 28th IEEE Convention of Electrical and Electronics Engineers in Israel, IEEEI 2014 - Eilat, Israel Duration: 3 Dec 2014 → 5 Dec 2014 |
Publication series
Name | 2014 IEEE 28th Convention of Electrical and Electronics Engineers in Israel, IEEEI 2014 |
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Conference
Conference | 2014 28th IEEE Convention of Electrical and Electronics Engineers in Israel, IEEEI 2014 |
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Country/Territory | Israel |
City | Eilat |
Period | 3/12/14 → 5/12/14 |
Bibliographical note
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