In this paper we present a space-ship game which allows us to evaluate human behavior with respect to maintenance and repairing malfunctions. We ran an experiment in which subjects played the space-ship game twice. In one of the games, they were simply told that they should perform maintenance every 20 seconds, and in the other game they received alerts from an agent for performing maintenance every 20 seconds. We show that when receiving alerts, people tented to perform more maintenance, and perform slightly better (not statistically significant). We suggest that in order to further improve the performance of the players in the space-ship game, one should also consider when to provide these alerts.
|Title of host publication||AAMAS 2015 - Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems|
|Editors||Rafael H. Bordini, Pinar Yolum, Edith Elkind, Gerhard Weiss|
|Publisher||International Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS)|
|Number of pages||2|
|State||Published - 2015|
|Event||14th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2015 - Istanbul, Turkey|
Duration: 4 May 2015 → 8 May 2015
|Name||Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS|
|Conference||14th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2015|
|Period||4/05/15 → 8/05/15|
Bibliographical notePublisher Copyright:
Copyright © 2015, International Foundation for Autonomous Agents and Multiagent Systems (www.ifaamas.org). All rights reserved.
- Alert system
- Computer games
- Maintenance optimization